In Wargame: Red Dragon, the tutorials are nothing more than some measly text, book-ended with a few static images. You would start by assuming command of a handful of units and be given a rundown of the games features and objectives within a short span of levels, all the while giving the player some sense of accomplishment.
In most RTS games since the beginning of time, these tutorials would be presented during the initial batch of levels. This being the case, as soon as I login I do what I do with any new game, I click on the tutorials. I am new to the series, but am an avid fan of the RTS genre, a genre that we don’t see a lot of these days. Wargame: Red Dragon is a mess of a game there I said it.
Let’s get down to brass tacks here, as I no doubt am sure to be raked over the coals for my opinion by series veterans. Wargame: Red Dragon touts itself as an RTS that stands alone above the rest, but all I found was a game full of frustration and misery that requires an encyclopedia of knowledge before playing.